Nearly 40% of the world's population (3.07B) people actively play and engage with video games.Gaming is a growing market and is up nearly 1 billion new users in the past 5 years.
Gaming is also the largest and highest earning category in the entire entertainment ecosystem, netting an estimated 152 billion dollars in 2019. Thats more than the box office and recorded music combined.
The global gaming market reached a value of $ 180 Billion in 2020. The gaming market is expected to grow by $119.07 billion during 2020-2024, progressing at a CAGR of 12% during the forecasted period.
Gaming is where blockchain adoption will happen the fastest. The real world use cases for Blockchain gaming right now allows players to own and trade in-game virtual assets for profit and offers many finical incentives and solutions that traditional gaming lacks.